So, you take charge at a Premier League club based on the 2006-07 season – which is lucky for Watford fans – and you're responsible for the three T's (no, not tantrums, tabloid roasting scandals, and trousering bungs). We speak as hard-to-please veterans with many seasons of PC-based football management behind us, remember. The game has been beefed up with bags of new features. And the new version, Championship Manager 2007, proves that intuition was correct. It had the feeling of a toe being dipped in the water, though, to see what was possible. Last year's Championship Manager 5 Solo was well-received, capturing the spirit of the original PC game, while working within the restrictions of mobile handsets. It hasn't stopped Eidos from bringing its rival Championship Manager series to mobile, however. This is doubtless one of the reasons why Sega hasn't yet turned its Football Manager franchise into a mobile game. ![]() Mobile phones simply don't have the processing oomph to provide a comparable experience, and footy management fans are a demanding bunch. On PC, the genre is all about the depth, with reams of statistics, thousands of players, and intensive number-crunching to make it all work. It's a thankless task making a mobile football management sim.
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